By Studio 7.5 (Firm)
Tips on how to get the main out of this booklet. advent. Small is gorgeous: visible timeline: The implementation of miniaturisation. The reveal: Particularities of small monitors; strategies to extend the monitor floor sector; the way to divide the reveal. actual interplay: actual interplay; interplay innovations and parts; rapid suggestions; typical mapping: the location of regulate components; usual mapping: The flow of the keep an eye on components; Motor reminiscence. huge buildings on small displays: The psychological version; Context; Analogue and electronic; setting up details; place; Alphabetical order; Time series; classification; Hierarchy; Shallow hierarchies; Steep hierarchies. The community on small monitors: Metaphors; Databases; various output media. leisure of small displays: leisure worth; video games; The good judgment of video games; relocating snapshot; Sound. electronic Hieroglyphs: textual content and snapshot on small displays: textual content; Icons. format and color on small displays: visible belief and the small monitor; color on small displays. constructing designs for small displays: The state of affairs; The paper desktop; The organisational diagram; Simulation; evaluate. assets. Index. Acknowledgements
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Additional info for Designing for small screens : mobile phones, smart phones, PDAs, pocket PCs, navigation systems, MP3 players, game consoles
Vibration, can be used. With the mini joystick, the movement of the thumb is interpreted as either a ver tical or a horizontal movement. The exception is mobile navigation systems. Apple’s rotating click wheel, seen on the first generation iPod, displayed direct feedback of the user’s movement on the screen, and as such had a high physical quality that contributed significantly to the success of the device. This direct feedback has created a mental model of a vir tual transmission, in spite of the fact that the directions of movement are not congruent.
Moreover the type of input interaction will determine which method is preferable. If the screen navigation is achieved with a stylus, then scrolling is more complicated than leafing. On a mobile phone, however, scrolling is a one-handed operation and therefore better than leafing. Similarly if the content to be displayed is continuous text, then leafing is a better method, but scrolling is more appropriate for lists. Leafing offers a traditional way to work in a limited space. The layout of the content can be optimised for the format or size in question.
If designed effectively and efficiently, soft keys provide a means by which the device becomes self-explanator y. This may even go so far as to shor ten the user’s learning period and may make the operating manual redundant. W21S (Sony Ericsson, au by KDDI): the position and form enable the elements on the display to be clearly assigned to the respective keys. 064|065 Physical Interaction W21S (Sony Ericsson, au by KDDI): in calculator mode, all keys on the phone are assigned to special functions, and again in this application they are shown on the screen with their corresponding function.
Designing for small screens : mobile phones, smart phones, PDAs, pocket PCs, navigation systems, MP3 players, game consoles by Studio 7.5 (Firm)